May Enemies See Her Majesty The path turns to the west, then south and meets up with the broken walkway found the other route. According to this article on the UESP, you need to defeat the two Ghost Thralls before you can fight Morokei.However, as you have said, after defeating them, Morokei will not fight back. As you descend the first walkway there is a second draugr at the end of the walkway standing by a doorway leading to the south. At the bottom there is a closed gate with a lever to the left as well as three white cap fungi, two urns and a burial urn. Now I wanna go in there with my main character, but the door is locked. begged them to desist at their feet. Haven't been able to defeat her yet. At the bottom there is a plinth with a copy of the spell tome Steadfast Ward, with an unlocked chest and a couple of barrels beside it. Door 2 After approaching the third door, they will encounter a final puzzle: Here lies the final portal, the doorway to life... The wide stairs lead up to the raised platform, with a bridge linking it to the outer wall and to a second flight of stairs that leads to the entrance to Lost Valkygg. You will need to move around these to the left. SoulOfFayth 8 years ago #1. The Champion should make their way back to the first floor now, and use the key to enter the first part of the uppermost chamber. On the table is a random filled soul gem, a copy of Immortal Blood, a copy of the spell tome Equilibrium and two bowls of bone meal. There are four large urns and four burial urns around the room. Shortly before his death, Aren gave the Torc to Mirabelle, saying that she would know what to do with the item when the time came. This starts with another room with twin stairways proceeding down, however the left-hand stairway has suffered a cave-in. A new player home and personal dimension. After returning Kaarn's Tablet, and the celebratory events after, the Eternal Champion should proceed to the Labyrinthian. To add effect just use the fire shout. There is also a tunnel heading east with a skeleton standing guard part way along it. Passing through the graveyard ignoring the wisps to the western corner, you will find stairs up to a raised section across the rear of the cavern. Upon entering you are still following the stream, after a short distance there is a closed gate ahead. Through the locked gate is a small catacomb with four alcoves behind a lit brazier. This also applies to latter dungeons: if the Champion did not achieve a dream bridge from Tharn after completing Labyrinthian, for example, they will be forced to have one on their way to the next Staff of Chaos dungeon, Elden Grove. The pink line shows the fastest way to Mogrus the Dim (orange dot) and the Diamond Key (neon green dot). Claim the second piece of the Staff of Chaos. What is thy answer? For The Elder Scrolls V: Skyrim on the PC, a GameFAQs message board topic titled "Level 11, too early for Labyrinthian? Situated in a mountain pass between Hjaalmarch and Whiterun Hold, Labyrinthian is the ruins of an ancient Nord city. This one is fairly easy to get to but it can be dangerous for a low level character to explore. This door leads to Labyrinthian Tribune. The only way onward is through the doorway to the west. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Labyrinthian - What level were you at? Etched Tablet Immediately on your right, behind some vegetation in shallow water are a total of four pieces of malachite ore. You may need to push them up out of the water in order to pick them up. These Dragon Priests were highly skilled, and because of their dedicated service to the dragons of long ago, they were given special masks that signified their powerful positions as the dragons’ personal retainers. There is a spectral draugr and skeleton standing guard at the bottom, they will definitely be alerted while fighting the first draugr. When finished preparing, the Champion should traverse to the Labyrinthian. Weapons and armor should be repaired at a shop if damage is accumulated, along with more potions from the Mages Guild. The walkway also continues down from here. At level-50 destruction buy the flame cloak spell. The outdoor ruins contain the entrance to the Labyrinthian ruins as well as two other indoor zones: Shalidor's Maze and Lost Valkygg. At the end the iron door leads to Labyrinthian Thoroughfare. Answer me this question, o' foolish mortal from above, It is possible, due to the chances of how achieving Jagar Tharn's dream bridge are rolled, that the Champion has not received a dream bridge from Tharn at any point during the escape from the Fang Lair, or the raiding of the Fortress of Ice. The corridor descends a flight of stairs, as you descend you will hear Morokei again. Escape the Thalmor 8. The objective of being in Mogrus' domain is to get to the north-west portion, where the Spirit of Mogrus lies, whom is actually just a magical Wraith, locked in a cage for eternity. The doorway to the south leads along a corridor to a double iron door at the end. I found a wooden dragon priest mask outside but that's apparently not the needed item. Climbing the wooden stairs to the top level you find an unlocked chest and a stone bowl that contains a piece of malachite ore. Return to the bottom of the wooden ramp and follow the earthen ramp down to a flooded section. Savos bound the last two of his surviving friends as ethereal thralls, forever bound in indentured servitude, to hold a magical barrier around Morokei—preventing him from accumulating power and using the Staff of Magnus for wrongdoing. From the bottom of the first flight of stairs you can see two more skeletons standing on top of the wall with the barred arch. The room above contains a leveled draugr unless you've already dealt with it. To the north there are a few steps down to an unlocked iron door that leads further into the ruin. On your right is a path that leads to two unlocked chests and two burial urns. The approach is made under two huge arches before coming to the first wall with a smaller arch through it. When approaching, the Champion makes note of a message cut into the ground: Scratched in the ground here is the word, There is a nirnroot and a couple of hanging mosses on your right. Yet after untold ages, At the end of the room is another cave-in, with two partially buried burial urns and a gold ore among the rubble. I ask this becuase originally my mage character, the first one Rothion was lvl 5 when doing the Mzfutl quest Revealing the Unseen I believe and was getting his major toosh wooped. Don't forget to mine the ore veins (see bugs). Entering this door will only give access to the final room. This will lead them on the right path to the second floor of the Domain of Mogrus. The Champion now must finish the second part in their ten year journey, and claim the second piece of the Staff of Chaos from the twisted corridors of Archmagus Shalidor's Labyrinthian. The path heads down stream to bars blocking the way. More beautiful than the face of your God, The Labyrinthian level of Skyrim keeps players on the edge of their seats by offering the different experiences. As you pass under the arch, on your right is a large urn and burial urn with a second burial urn near a flag and lit brazier. In front of you is a circular building, the entrance to which is on the northwestern side of the building. To the east are stairs up to a level with the last of the frost trolls. There is an Orcish dagger stuck in the ribs of the Breton. New quests, lore, dungeons, puzzles and bosses. At the end, opposite the stairs, is a ramp leading back up to where you previously descended. To the left of the entrance to Shalidor's Maze is the exit for Lost Valkygg. Mogrus' domain also has various creatures, much tougher than was previewed in the Fortress of Ice. Using the key on the first floor's main chamber door, the door will open and lead the way to a second door. - Find me the answer, and a door will I call The Champion should now head back to the entrance of the Labyrinthian, and head to the door on the left. The second was Mogrus the Dim, Thereso, they will be told the tale of two strife-weary brothers: This is the tale of two brothers, Fortress of Ice At the end of the path there is an area to the left of the wide stairs, if you walk to back, underneath a bridge joining the outer wall to a raised section above you there is an unlocked chest. A short way further along there are stairs leading back down to the lower area with the stone huts. In front of you are two large sculptures blocking your view of the rest of the cavern. - When approached, the Champion will make note of another carving: Mogrus the Dim, though he's a bore, I have all … Labyrinthian is a delve located in Western Skyrim in The Elder Scrolls Online (ESO). The main flight of stairs lead up to the "Ceremonial Door", which is the main entrance to the interior of Labyrinthian. The first terrace is devoid of anything of interest. The Elder Scrolls V: Skyrim; how do I get into Labyrinthian? At the bottom of the stairs there is a doorway that leads into a room. From the bottom of the first flight of stairs you can either climb stairs on the left to a raised area with three burial urns on, or continue along the main path. Leveling your character is not the same as it was in Oblivion - instead, it is based on an experience system related to skills.As you use a skill, you automatically gain a small amount of experience in that skill (which we will call \"Skill XP\"), eventually causing that skill to level up. It is heavily advised to make use of the provided underground and above-ground passages. You can hear a troll nearby. As soon as you enter and engage the skeletons, a skeletal dragon will rise from a mound in the middle of the room and join the fight. In the western corner of the room is a bleeding crown mushroom. Just like Kanen's riddle, while there are multiple answers, they are generally the same: If failed, the door will give an indefinite amount of tries to complete the puzzle. When at the entrance hallway to the Labyrinthian, the Eternal Champion makes note of a message assumed to be carved in the wall: As implied, the Champion should disregard the other doors and continue along the central door's path. This spell will be random depending on your level and perks. At the bottom at the start of a corridor is a leveled spectral draugr, there is also another leveled draugr and a spectral warhound around the corner out of sight. Further ahead, the Champion will enter a hallway with a locked door at the end. Beyond this to the northwest is a ruined tower with another frost troll inside. The second part to the third main quest of Arena. Behind the stairs is a skeleton that can be looted, in front of the unlocked chest seen from above. In the center there is a skeleton of a Breton, beside them is a note that explains what happened to him and the Wooden Mask that gives access to Bromjunaar Sanctuary. To the south you see stairs leading up, take this route to check out the bottom of the chasm you've been descending steadily. The pink line shows the fastest way to Kanen the Wise (orange dot) and the Sapphire Key (neon green dot). From the top of the stairs looking south, you see a chest in an alcove. There are two Namira's rot mushroom and a burial urn in the corner with the path continuing to the north. You will need to kill/damage these first in order to be able to harm Morokei. Not a more cunning riddler, 'twixt ocean and fief. The other two contain a salt pile, a sample of scaly pholiota fungus, two deathbell flowers, a bowl of bone meal and a filled random soul gem. The Champion should proceed to the adjacent door, and enter the one where the Champion makes a note about the markings being "Door 1." A lot of them are leveled and can be deathlord who can knock you off the walkway using shouts and it is a long drop that could potentially kill you. Heading north along the stream, again you will hear Morokei's voice part way along the stream. At the far western end is a burial urn. The corridor leads to an unlocked iron door that has a lightning rune on it. Level up in destruction and you'll find killing trolls as easy as mud crabs. Obtaining the Sapphire Key, the Champion should make their way back to the uppermost chamber, and use the key on the second door of the puzzle. Through the iron doors, you are at the top of stairs leading down to a throne with its back to you. Unable to stop the priest due to his immense power, Savos was desperate to seal away Morokei permanently. Holds the only key that unlocks this door. There is also a random potion on the ground near an enchanted ancient Nord weapon and the Ancient Helmet of the Unburned. The second part to the third main quest of Arena. Collecting it, the Eternal Champion notes the melding of the first and second piece of the staff: After this, the Champion should leave the Labyrinthian at once and sleep at an inn, to receive the congratulations from Ria Silmane... *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. At the bottom of the stairs up to Labyrinthian is an empty cart, with a path between two flights of stairs that lead to nothing of interest to the east of this. Savos Aren encountered Morokei many years prior to the events of Skyrim, during a failed expedition to the Labyrinthianwith five fellow apprentices. To the east of the circular building is the entrance to Shalidor's Maze, with an urn and novice-locked chest by the entrance. The room itself is cave-like and has obviously suffered great damage, with broken slabs of … a strong and cunning man. Under the water you will find either in a stone bowl or on the bottom two pieces of malachite ore and a piece of gold ore, as well as a skeleton reaching toward a gold diamond ring. Labyrinthian is the second part of the third main quest of The Elder Scrolls: Arena. Approaching from Whiterun Hold, the pass is to the northeast of Dustman's Cairn, northwest of Silent Moons Camp. This appears to be a common glitch with Labyrinthian, and could only be … There are two scrolls of Ice Spike and a spell tome of Frostbite to the left of the door. The path enters a corridor, at the corner is a damaged sarcophagus with an ancient Nord helmet and sword laying inside. The Elder Scrolls IV: Knights of the Nine, https://elderscrolls.fandom.com/wiki/Labyrinthian_(Quest)?oldid=3067492. Kanen will test the Champion with the riddle that prevented him from acquiring the "secret of life": I am the brother Kanen, who holds the secret of life. At the top of the stairs there is an arch with an unlocked chest underneath, next to a cave-in. Etched Tablet ". Looking through the windows you will see a large cavern with walls blocking part of it off with bars blocking an arch through and a walkway with several skeleton roaming. In the pool is a slaughterfish and at the bottom is an unlocked chest, five loose slaughterfish eggs and two clusters of eggs at the edge of the pool. As you descend you will pass a couple of dead draugr that can be looted. On the left of the coffins there is an unlocked chest. There is a leveled shield in one of the alcoves and a random potion in another. At this point, you alert another leveled draugr to your presence, even when sneaking. This is the tale of two brothers, In an alcove to the right of the table is an alchemy lab with two bowls fire salts, a bowl of ectoplasm, a bowl of bone meal, a deathbell and a giant lichen sample in boxes on the floor either side of it. Morokei is one of the eight high-ranking dragon priests of Skyrim. If the Champion is comfortable in their current position, and are wary of Tharn if they had not received a dream bridge, they can proceed to the Labyrinthian. At the end of the room there is a doorway into a circular room with another doorway to the south and altars to the west and north, these hold a random poison, a random filled soul gem, and a burial urn. Take care here as this room has a total of five spellcaster traps. Labyrinthian is a sprawling Nordic ruin in Hjaalmarch, containing the entrances to several indoor dungeon areas. This door is closed for me and there seems to be no way to open it. There is a path in the northwest corner and a novice-locked gate in the southwest. Ahead is a well lit doorway, so follow the path up and around the corner. May Ever Their Souls Be Their Own. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Where is the exit to the labyrinthian? The Torc of Labyrinthian is a quest item in The Elder Scrolls V: Skyrim used to unlock Labyrinthian in "The Staff of Magnus". It requires you to have the Torc of Labyrinthian. To the east is an exit from the room, down a flight of stairs. The middle one fires firebolts, while the other two fire flames. Through the door is a corridor that leads to below the trapdoor you previously passed, there are two leveled spectral draugr here and possibly a dead troll. The easiest way to get to the ruin is across the wilderness from Morthal, though it is possible to reach it from the south. Things to Do First in Skyrim; When completed successfully, the door will speak to the Champion, and will open to two Ghosts guarding the Staff piece: Killing the Ghosts, the second Staff Piece awaits: the first part of the base of the staff, floating over a pool of blood. [Help] I'm stuck in the labyrinthian So I just defeated the spectral deathlord inside of the labyrinthian, and then when I reach the hall right after that there is a door. Dukaan. You will need to backtrack to the chasm to continue onward. Is going to the Labyrinthian a smart idea at level 19 almost verging 20? On your right are stairs up to a circular room with the remains of a skeleton, a knapsack by the wall on the right and a ladder exit from Labyrinthian opposite. Better integrated in skyrim still hard most of them but more balanced (NO MORE FLUTTERING ASMR!!!). search. Fighting this one will alert another that is on the ramp and possibly one that is in the room above. In front of you are two sets of shackles, one of which has the remains of a skeleton with a random dagger among the bones. It is recommended for the Champion to continue buying Potions of Healing/Potions of Heal True, depending on their money situation, and to include a few Potions of Fire Resist as well, as there are Hell Hounds and lava tunnels. The Champion, if they are a spellcaster, is encouraged to play around with spellmaking if they have the Gold. Were I not, as a friend, at hand... The Domain of Mogrus is the first section of the second floor that the Champion should enter. Through the door that Estormo came through is a catacomb area with a burial urn on your left. There are stairs to climb in order to reach the exit, climb to the top and the descend the stairs into the area behind the wall with a deathbell plant, hanging moss and a couple of unlocked chests. "Door 2" leads to the Domain of Kanen, with the Sapphire Key, and not Mogrus with the Diamond Key. Around the room are three large urns and near the east wall is a stone table with stone benches surrounding it. It is possible to retrieve a Staff of Magnus, leave Labyrinthian, and return later to retrieve a second Staff of Magnus from Morokei's body by not learning the shout Slow Time. Before this there is a path to the north that passes through a closed gate into a room with the start of a spiral staircase leading down, however it is blocked after a couple of feet with a White Cap fungus and nothing else. The Domain of Kanen. The same is with the other side of the dungeon. There is also a spectral warhound roaming the area and several nightshades and blisterwort fungi growing around the room. It breathes frost, so be prepared. In the northwestern corner is a doorway into a corridor that has a bleeding crown mushroom growing in a stone bowl to the south and an iron door to the north. At the bottom, you will face a leveled draugr deathlord with an ebony greatsword, ebony battleaxe, or ebony warhammer. Fire doesn't do much of anything. There are stairs leading down, running back towards the bridge you crossed. He is located in the antechamber of Labyrinthian and possesses both the Staff of Magnus and his eponymous mask.. As you journey through Labyrinthian, ghostly images from the past reveal that Savos Aren had encountered Morokei prior to you. The Labyrinthian's main hold of difficulty comes from its confusing passageways from the main floor, and the Domains of Mogrus the Dim and Kanen the Elder. In addition, the dragon doesn't fit through the gate, so if you have entered, you can retreat back through it to take cover. It is also possible to raise the gate and shoot through the open entrance without entering. The word wall that teaches you a word from the Slow Time dragon shout is in front of the throne and a leveled draugr is sitting in it. The Elder Scrolls V: Skyrim was released in 2011 and hasn’t left the minds of gamers since. Take your favorite fandoms with you and never miss a beat. There is an open door to the west that leads down a flight of stairs and into another room. The exterior is patrolled by up to four frost trolls. Looking down you can see more spectral enemies below. At the center of the graveyard, below the brazier there is an etched tablet. Enter the labyrinth, and learn the tale of the Wise and the Dim. Perhaps a mad wizard's tool. She's harder to be than any dragon I've fought yet. (Day), (Day) of (Month), in the year (Era) (Year), (The date in-game is dynamic, and changes depending on the day and month.). The map adjacent has been modified to mark both the Diamond Key, and Mogrus the Dim. From the top of the first flight of stairs you will see various levels around the ruins with stairs up and down. At the bottom of the stairs, on the right is a rock pillar with a tree beside it, behind the pillar is an unlocked chest. There is also a draugr that you will have to fight along with the skeleton. What is the answer, mortal? Community content is available under. Along the path is the third of the frost trolls beside a building that contains an urn. To the north you see an iron door at the end. This is where the Champion should not go. Follow this to the bottom of stairs and a path leading up with several switchback turns until you reach the entrance through the outer wall. The pink line shows the least resistance ways to reach the floors (blue dots), with the purple dot being the Staff Piece. ... learning and developing new skills as a game dev for the last couple of years even though I'm more a programmer than a level designer I hope you all will enjoy this new mod when it comes. The temple then grew to become the city of Bromjunaar, and it is theorized that the city may have been the capital of Skyrim during the height of the Dragon Cult's power and influence, though few h… Main quest. Similar to the Champion's preparation with the Fortress of Ice, the Champion should buy better armor and weapons if possible. The lever to open the bars blocking access past the arch is to the right of the arch. The Domain of Mogrus. There are two large urns and a damaged flight of wooden stairs that lead nowhere in the tower. Once he is defeated don't forget to loot his ash pile for both the Staff of Magnus and the mask: Morokei. Mogrus' domain has magma embedded into the floor, in the western region. Passing through this you can hear a skeleton ahead around the corner. You are at the top of a flight of stairs leading down to a walkway over the cavern floor. the trap door you come out from? Resurrecting the Dragon Priest Masks. One of the most endearing games released in the last decade, Skyrim is proof that gamers recognize and reward good storytelling, ample player choice, and thoughtful world building.In all of the ways, the game delivers and in spades. Looking from the top step, down to the west you will see two skeletons standing guard and two gold ore veins on the ground. Be careful as there are several draugr in this area and any fighting can alert several to converge on you. The only other items in this room are a couple of White Cap mushrooms. Buy the fire bolt spell. Retrieve the Staff of Magnus 5. You enter another cave with another troll, that has quite a bit of vegetation, blood and bones around it. Type Upon activating the ceremonial door, the Torc of Labyrinthian is removed from your inventory and becomes a knocker on the door. To the west is a closed wooden door. Upon entering you are in a badly damaged catacomb area, with quite a lot of vegetation including a couple of blisterwort mushrooms around. There is an urn and several barrels in this room, some of them contain ingredients. Among the rubble is an urn and two burial urns. Those being Trolls, more Ghouls and Iron Golems, Ghosts, along with other random creatures that may spawn. Exit Labyrinthian 7. Once they are all dealt with continue down. It is recommended that the Champion, if they have not received a dream bridge yet from Tharn, prepare for an ambush at the entrance to the Labyrinthian. Prerequisite Labyrinthian has a second exit named Labyrinthian, Tribune located to the southeast, but a bolted door early on prevents using this as another entrance. or join my eternal task, borne of duty and love... -. On the far side of the bridge, on the left, is a stone bowl containing a deer hide and a piece of gold ore. On the left by the bridge is a leveled potion of enhanced stamina and a leveled potion of the berserker. There are a couple of urns and burial urns around the room and against the eastern wall is a set of shelves holding another burial urn. Cursed to its lengths, from beginning to end. Return to the main chamber and descend to the floor, as you approach the barred arch you will hear Morokei's voice yet again. This is normal, due to the chances of each Staff of Chaos piece earned. Crossing the bridge to the outer wall and following it west, the second of the lookout points has a random bow laying on it. At the bottom of the stairs is a plinth with an etched tablet on top, from here stairs descend to the south to a pair of doors that open into Labyrinthian Chasm. Behind these is a graveyard with three wisps patrolling it. Eventually the players will reach the segment where they must battle special bosses (i.e. The Champion should now head back to the Labyrinthian's entrance, and head through the left-most doorway marked "Door 2.". and few knew what he was worth. You then appear inside the ruin in a large room with several dead skeletons laying about the room all facing towards the exit, they can be looted for bone meal or a few coins each. Hail All - Brave City Bromjunaar Through the door, you enter a cave-like area with a path leading down to a stream flowing north to south, and to the right there is a ledge leading up to a dead Argonian with an ancient Nord greatsword sticking out of them, an unlocked chest and small coin purse beside them. The Labyrinthian is the abandoned Nordic testing grounds of Archmagus Shalidor, which is now home to many creatures, many of which have been already fought by the Eternal Champion, and some new, such as the towering Iron Golems, and the larger abundance of Trolls. There are quite a few nightshade plants along these walkways. Take the path down to the stream. 1.0m members in the skyrim community. Once you have dealt with him there is an unlocked chest behind the table on the left along with a couple of barrels, one of which contains ingredients. User Info: SoulOfFayth. Long ago, there was a group of powerful Nordic mages that worshiped and served the dragons. There is a nightshade plant at the top of the ramp. The first was Kanen the Elder, ". Here Lie the Hallowed Dead of Bromjunaar Beyond the door is a corridor with a flight of stairs on your left up to an urn and a blisterwort fungus. He will proceed to talk to the Champion after: I have been a fool, Therefore, the interior of this dungeon is inaccessible until the relevant quest has been started. Ria Silmane Coming from the south you must travel north between Hamvir's Rest and Silent Moons Camp into a valley which ends at the ruin. The corresponding lever only raises the gate for a few seconds, however there is another lever on the other side to allow you to pass back this way. There is a flight of wooden stairs leading up again with an unlocked chest and burial urn underneath. The final one is on the left near the start of the room. It is easy to avoid the latter, though. There are a couple more skeletons to be looted in the room. 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